Essays about: "Video Games"

Showing result 1 - 5 of 325 essays containing the words Video Games.

  1. 1. Brand negotiations in Video Game Communities - An exploratory study analysing community-made discourses in video game brands and how they shape the brand image

    University essay from Göteborgs universitet/Graduate School

    Author : Christian Möller; [2020-06-23]
    Keywords : ;

    Abstract : MSc in Marketing and Consumption.... READ MORE

  2. 2. Video games in English class : What are some Swedish students’ and teachers’ attitudes toward using video games as a means to teach and learn L2 English

    University essay from Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Author : Johan Bjelke; [2020]
    Keywords : Video games; Education; Serious Games; L2 English; Students’ attitudes;

    Abstract : The aim of this degree project was to find out what students currently enrolled at upper-secondary school programs think of video games as an educational tool, and whether they believed it would be a good idea to use video games in English language classrooms. This was done by collecting data through the use of an online questionnaire, where students enrolled at an upper-secondary school in central Sweden answered questions on the subject video game habits, previous experience playing video games in class, attitudes toward video games in general and as educational tools in teaching English in particular. READ MORE

  3. 3. Video games – A tool for expanding English vocabulary knowledge? : A study of video games potential impact on English vocabulary knowledge in Swedish upper secondary students

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Emelie Johannesson; [2020]
    Keywords : Video games; Students; English; English vocabulary; Language acquisition; Swedish students and Gaming; Videospel; Elever; Engelska; Engelskt ordförråd; Språkinlärning; Svenska elever och Videospelande.;

    Abstract : This study researches the possibility of video games being a helpful tool when it comes to English vocabulary knowledge, by comparing the English vocabulary knowledge of those that play video games to those that do not play video games. The study also focuses on comparing the English vocabulary knowledge of those that play video games frequently to those that play video games seldomly and discuss why this might make a difference. READ MORE

  4. 4. The Effects of Using Video Games Compared to Traditional Methods in an EFL Classroom

    University essay from Malmö universitet/Lärande och samhälle

    Author : Julia Ström; Emelie Fröjd; [2020]
    Keywords : EFL; English as a Foreign Language; video games; vocabulary; teaching method; digital literacy;

    Abstract : In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a growing need for pedagogues to utilize new digital tools. The importance of being able to survey and evaluate information from digital sources is paramount, and the Swedish school system is responsible for teaching pupils these skills. READ MORE

  5. 5. Gender & race in digital game cultures: A critical discourse analytical approach to Metacritic game reviews

    University essay from Lunds universitet/Genusvetenskapliga institutionen

    Author : Oskar Bork; [2020]
    Keywords : Feminist CDA; Gender; Digital methods; Game studies; Alt-Right; Feministisk CDA; Genus; Digitala metoder; Spelstudier; Social Sciences;

    Abstract : This thesis examines user reviews of the video game Wolfenstein II: The New Colossus (Machine games 2017). From a total of 560 reviews, 176 reviews engaging with social and political issues in the game was selected for a critical discourse analysis. READ MORE