Essays about: "Video analysis"

Showing result 1 - 5 of 430 essays containing the words Video analysis.

  1. 1. GENDER-STEREOTYPES, FOOD AND ADVERTISING. An Analysis of Gender-role Portrayal and Gendered Language in Japanese Video Commercials

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Niklas Sjöberg; [2020-06-09]
    Keywords : SIK; japanska; Japanese; Gender; Stereotypes; advertising; language;

    Abstract : This thesis aims to investigate Japanese gender stereotypes through the analysis of gender role portrayals in video commercials of the product category food and cooking, as well as by observing the use of gender specific language by the characters of the commercials. This is done through a combined quantitative and qualitative analysis of 115 commercials collected from online sources. READ MORE

  2. 2. Gender & race in digital game cultures: A critical discourse analytical approach to Metacritic game reviews

    University essay from Lunds universitet/Genusvetenskapliga institutionen

    Author : Oskar Bork; [2020]
    Keywords : Feminist CDA; Gender; Digital methods; Game studies; Alt-Right; Feministisk CDA; Genus; Digitala metoder; Spelstudier; Social Sciences;

    Abstract : This thesis examines user reviews of the video game Wolfenstein II: The New Colossus (Machine games 2017). From a total of 560 reviews, 176 reviews engaging with social and political issues in the game was selected for a critical discourse analysis. READ MORE

  3. 3. Visualization in games: How is health and health-changes visualized in games? : An analysis of game graphics in current games

    University essay from Södertörns högskola/Medieteknik; Södertörns högskola/Medieteknik

    Author : Jonathan Karlén; Oscar Sandell; [2020]
    Keywords : Video game graphics; visuals; recent games; game design; content analysis; Videospel spelgrafik; grafik; nutida spel; speldesign; innehållsanalys;

    Abstract : The following study investigates how recent games (2014 - 2018) visualize health and health changes, with a focus on the player character’s health, the player character taking damage and the graphical user interface (GUI). 50 games were coded via gameplay videos on YouTube and then analysed. READ MORE

  4. 4. The user’s experience of stress and workload in videos with stalls

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Wilhelm Brodin; [2020]
    Keywords : ;

    Abstract : The aim of this thesis was to investigate the user experience when watching different formats of video, specifically at the occurrence of a stall from the perspective of workload and stress. The three research questions narrowed the scope down to a comparison between linear and branched video and the presence, or absence, of a playback bar in the user interface (UI). READ MORE

  5. 5. Healthcare on the High Seas : A telemedical perspective on quality

    University essay from Linnéuniversitetet/Sjöfartshögskolan (SJÖ); Linnéuniversitetet/Sjöfartshögskolan (SJÖ)

    Author : Hugh Lars Haakon Storlien; Anton Davis Halldin; [2020]
    Keywords : Telemedicine; telemedical; TMAS; maritime healthcare; seafaring; health care; shipping; medical equipment; video consultation;

    Abstract : The Telemedical Assistance Service (TMAS) plays a vital role in medical care at sea by linking the medically responsible officers (MROs) on board with onshore physicians. This project aims to investigate telemedical providers’ perceptions of maritime health care quality today, as well as future potential improvements in this field. READ MORE