Essays about: "Video game market"

Showing result 1 - 5 of 38 essays containing the words Video game market.

  1. 1. CLONING IN THE VIDEO GAME INDUSTRY : A literature review

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Changsong Mao; [2023]
    Keywords : game clone; game cloning; game plagiarism; game copyright; game imitation;

    Abstract : Video game cloning is controversial within the industry, both because copyright laws do not protect game mechanics, and because people’s judgements about game cloning are unclear. Therefore, this study aims to examine the current literature related to game cloning and summarise the impact of cloning on the game industry, as well as the challenges faced by developers. READ MORE

  2. 2. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kamiab Ghorbanpour; [2023]
    Keywords : Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Abstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE

  3. 3. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Klara Andersson; Erik Landén; [2023]
    Keywords : ;

    Abstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE

  4. 4. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Erika Lybe; Arantxa Rufrancos Luna; [2023]
    Keywords : Inclusion; Diversity; Video Games; Female characters; Representation; Business and Economics;

    Abstract : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. READ MORE

  5. 5. The role of video game quality in financial markets

    University essay from Uppsala universitet/Nationalekonomiska institutionen

    Author : Nikolai Surminski; [2023]
    Keywords : Video games; product quality; financial markets; return analysis; multivariate regression model; trading strategy; Decision Support System;

    Abstract : Product quality is an often-overlooked factor in the financial analysis of video games. Quality measurements have been proven to work as a reliable predictor of sales while also directly influencing performance in financial markets. READ MORE