Essays about: "Video games"

Showing result 1 - 5 of 279 essays containing the words Video games.

  1. 1. Learning Geometry Compatibility with 3D Convolutional Neural Networks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Florian Stellbrink; [2019-10-04]
    Keywords : computer science; computer graphics; machine learning; geometry; voxel; thesis;

    Abstract : Modern video games oer substantial amounts of customization options. Manually testing the visual compatibility of all options is time-consuming and error-prone. Together with Ghost Games, we present a method of learning the visual compatibility between pairs of geometries. READ MORE

  2. 2. Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jonatan Fransson; Teemu Hiiriskoski; [2019]
    Keywords : Eye tracking; Immersion; Enjoyment; 2D top-down game; Video game;

    Abstract : Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. READ MORE

  3. 3. Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning

    University essay from KTH/Optimeringslära och systemteori

    Author : Valgerdur Tryggvadottir; [2019]
    Keywords : Customer churn prediction; whales; data analysis; machine learning; binary classification.; Kund churn prediktering; valar; dataanalys; maskinlärning; binär klas-sificering.;

    Abstract : Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. READ MORE

  4. 4. The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V

    University essay from Högskolan i Jönköping/HLK, Medie- och kommunikationsvetenskap

    Author : Loraine Gauteul; [2019]
    Keywords : Video Games; Critical Discourse Analysis; Battlefield V Phenomenon; Identification; Gender and Media;

    Abstract : Lately, the trailer for the game “Battlefield V” received a massive backlash from the players of the Battlefield franchise due to the fact that the game inspired by World War II featured a woman as the main character. This research set out to investigate how female elements are interpreted in a traditional male-dominated digital space, and aims to highlight the elements to consider when introducing a female lead character in a video game. READ MORE

  5. 5. Game design of multiple genre, testing player experience on shifting combat.

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Alfred Niklasson; [2019]
    Keywords : Immersion; Flow; Video Games; Games Experience Questionnaire; Disruption.;

    Abstract : As more and more people get in to video games. We look at what makes for a good experience. Psychological factors which enriches gameplay like flow and immersion. And Game design factors which provides conditions for flow and immersion. READ MORE