Essays about: "Video games"

Showing result 1 - 5 of 352 essays containing the words Video games.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Tom Ille; [2021-03-09]
    Keywords : computer graphics; plastic deformation; position based deformation;

    Abstract : Realism in video games is furthered each year. Particularly in racing and drivinggames, visual realism in the deformation of cars play a larger and larger role for theimmersion in a virtual world. With the improvements of modern hardware, a newphysically based simulation approach for the deformation of object has emerged. READ MORE

  2. 2. “MORE FEMINIST BULLSHIT”Exploring Sexism and the Battle Over Gender Construction in Video Game Discourse Communities

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Ola Nenzelius; [2021-02-09]
    Keywords : Video games; Women in games;

    Abstract : Abstract: Thisstudyexplores gender construction in video game discourse communities, using Critical Discourse Analysis(CDA)as a theoretical frameworktogetherwith a quantitative, corpus linguistic methodology.Discourse samples weretaken from five online content creators for World of Warcraft(WoW)who react to the four Shadowlands: Afterlivestrailers for theWoW expansion released in November of 2020. READ MORE

  3. 3. Static vs Dynamic Weather Systems in Video Games

    University essay from Malmö universitet/Malmö högskola/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Oscar Rehnberg; [2021]
    Keywords : Dynamic Weather System Video Games;

    Abstract : Research has shown that creating uniformity in video games has a larger potential to be objectively good. Realistic video games can create uniformity by implementing a dynamic weather system. The purpose of this thesis is to compare dynamic and static weather and their contribution to the overall player satisfaction. READ MORE

  4. 4. Association between cognitive measures, global brain surface area, genetics, and screen-time in young adolescents : Estimation of causal inference with machine learning

    University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Author : Evgenija Kravchenko; [2021]
    Keywords : Causal modelling; DirectLiNGAM; PGS; intelligence; screen time; cognitive development; Kausal modellering; DirectLiNGAM; PGS; intelligens; skärmtid; kognitiv utveckling;

    Abstract : Screen media activity such as watching TV and videos, playing video games, and using social media has become a popular leisure activity for children and adolescents. The effect of screen time has been a highly debated topic; however, there is still very little known about it. READ MORE

  5. 5. L2 Vocabulary learning through MMORPGs

    University essay from Malmö universitet/Malmö högskola/Fakulteten för lärande och samhälle (LS); Malmö universitet/Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Author : Nellie Stiberg; Aldina Saskin; [2021]
    Keywords : ;

    Abstract : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. READ MORE