Essays about: "Videospel"
Showing result 1 - 5 of 43 essays containing the word Videospel.
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1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE
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2. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games
University essay from Södertörns högskola/MedieteknikAbstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE
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3. Behavioural comparison of test and field executions of video games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. READ MORE
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4. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. READ MORE
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5. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE