Essays about: "Virtual Environments VE"
Showing result 1 - 5 of 12 essays containing the words Virtual Environments VE.
-
1. Virtually Immersed in Language: a DTI Study on Rapid Neural Plasticity and Virtual Learning Environments in L2 acquisition
University essay from Lunds universitet/Institutionen för psykologiAbstract : Objective Second language learning continues to be a field of growing interest both in academia and everyday life. As such, a more comprehensive understanding of the best learning methods remains an important area of focus. READ MORE
-
2. Virtual Reality Menu Structures : How 2D and 3D menus affect the user experience in a virtual game environment.
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. READ MORE
-
3. Point of View : The Impact of Background Conditions on Distinguishability of Visualised Data in Detailed Virtual Environments
University essay from Högskolan Väst/Avd för informatikAbstract : Data visualisation in a virtual environment (VE) opens up new ways of presenting data and makes it possible for the observer to explore data in an immersive way. However, it also comes with a number of challenges. One of these challenges is data distinguishability. READ MORE
-
4. Pedestrian trajectories on a 90° turn in a corridor: A non-immersive virtual reality study.
University essay from Lunds universitet/Avdelningen för BrandteknikAbstract : When an emergency occurs, bottlenecks can emerge at the corners of corridors. Therefore, it is essential to understand how people move through complex geometries during evacuation to improve architectural designs. READ MORE
-
5. Investigating proxemics between avatars in virtual reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR systems and use them as the substitutions of the physical world in social research, it is necessary to verify that results from experiments in virtual environments are coherent with those expected in the real world. READ MORE