Essays about: "Virtual Ergonomics"
Showing result 1 - 5 of 20 essays containing the words Virtual Ergonomics.
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1. Mixed reality for assembly processes programming and guiding with path optimisation
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. READ MORE
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2. Improving the Efficiency of XR-based Ergonomics Assessments with Digital Human Models in Collaborative Virtual Environments
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : With the help of XR tools, globally dispersed teams can collaborate remotely in shared virtual environments, reducing the costs associated with physical prototypes and travel while benefiting from including stakeholders from various backgrounds in their process. Integrating digital human models in these virtual environments allows for collaborative design interactions and possibilities for performing ergonomic design and assessments. READ MORE
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3. Optimization of a welding gun use case by using a time-based ergonomics evaluation method
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : Nowadays virtual simulations are commonly used to solve problems regarding worker well-being or productivity in manufacturing companies. However, when it comes to finding a solution to one of these two objectives, the other usually tends to be secondary. READ MORE
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4. The Effect of Ergonomics in an Assembly Line System’s Work Environment - A Literature Study
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The purpose of this literature study is to explore the most important ergonomic factors that play a role in shaping the work environment of assembly line systems. Since the subject of ergonomics in production systems has continuously gained great interest in the past years, it was decided to conduct research around this topic. READ MORE
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5. Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : The interest in video games has grown substantially over the years, transforming from a means of recreation to one of the most dominating fields in entertainment. However, a significant number of individuals face several obstacles when playing games due to disabilities. READ MORE