Essays about: "Virtual Reality Development"
Showing result 1 - 5 of 159 essays containing the words Virtual Reality Development.
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1. Machine Learning for Spatial Positioning for XR Environments
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE
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2. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE
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3. 3D/VR - Data flow visualization
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE
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4. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. READ MORE
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5. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE