Essays about: "Virtual Reality"
Showing result 1 - 5 of 697 essays containing the words Virtual Reality.
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1. Night Vision Goggle Simulation in a Mixed Reality Flight Simulator with Seamless Integrated Real World
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Night vision goggles (NVGs) are optical devices used to enhance human vision at low light conditions such as nighttime. The image seen through the goggles is brightened but with the consequence of introduced visual limitations and illusions. READ MORE
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2. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
University essay from Lunds universitet/Institutionen för psykologiAbstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE
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3. Machine Learning for Spatial Positioning for XR Environments
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE
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4. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE
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5. 3D/VR - Data flow visualization
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE