Essays about: "Virtual Reality"

Showing result 16 - 20 of 702 essays containing the words Virtual Reality.

  1. 16. Improving the public’s ability to find publicly placed bleeding control kits : The effect of signage and bleeding control kit placement

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Norrblom Petter; [2023]
    Keywords : bleeding control; signage; bleeding control kit placement; virtual reality; Stop the Bleed;

    Abstract : Trauma is a leading cause of death, and in potentially preventable trauma deaths insufficient bleeding control has often been noted. For bleeding-related injuries, providing aid quickly is crucial since people may die from haemorrhage within minutes. READ MORE

  2. 17. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame

    University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Author : Ajsha Caca; Sejke Nord; [2023]
    Keywords : Heart rate data; biofeedback; VR; virtual reality; fitness bike; health; Pulsdata; biofeedback; VR; virtual reality; träningscykel; hälsa;

    Abstract : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. READ MORE

  3. 18. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  4. 19. Fast Art – A Virtual Fashion Exhibition

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Eva Masiero; [2023]
    Keywords : Sustainable Fashion; Virtual Reality; Art; Co-Design;

    Abstract : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). READ MORE

  5. 20. Inclusive leadership in a new reality of work : A qualitative study with leaders in hybrid settings

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Elin Victorsson; Emma Visuri-Möller; [2023]
    Keywords : Inclusive Leadership; Inclusion; Hybrid Setting; E-Leadership in virtual settings;

    Abstract : Research within the field of inclusive leadership solely derives from insights from leaders practicing inclusive leadership in physical settings. Building on previous research of e-leadership in virtual settings, the purpose of this study is to make a theoretical contribution to the area of inclusive leadership by incorporating the experiences and perspectives of leaders practicing inclusive leadership in hybrid settings. READ MORE