Essays about: "Virtual companies"
Showing result 1 - 5 of 242 essays containing the words Virtual companies.
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1. Powering Tomorrow - Implementation of Battery Energy Storage System in today's Power Grid
University essay from Lunds universitet/ProduktionsekonomiAbstract : Title Powering Tomorrow - Implementation of Battery Energy Storage System in today's Power Grid Authors Henrik Ramström and Krenar Gerxhaliu Supervisor Ingela Elofsson, Dept. of Production Management, Faculty of Engineering, Lund University Maricruz Bravo, Flower Infrastructure Technologies AB Background We are currently undergoing a transition in the industrial development, taking place globally. READ MORE
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2. Towards Performance Evaluation and Future Applications of eBPF
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Extended Berkeley Packet Filter (eBPF) is an instruction set and an execution environment inside the Linux kernel. eBPF improves flexibility for data processing and is realized via a virtual machine featuring both a Just-In-Time (JIT) compiler and an interpreter running in the kernel. READ MORE
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3. Effective Digitization in Brownfield Factories : A conceptualized model for technology transfer to brownfield production factories through smart factory lab
University essay from KTH/ProduktionsutvecklingAbstract : The exploration of Smart Factories and Industry 4.0 technologies has indeed sparked curiosity and interest in the industrial world. The potential of these advancements to revolutionize manufacturing processes, enhance efficiency, and drive innovation is immense. READ MORE
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4. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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5. From Minutes to Millions: Explaining the Link Between Time Scarcity and the Addicts of Microtransactions : A Quantitative Study
University essay from Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)Abstract : Microtransactions is a relatively new concept within the gaming industry witha very large monetary value for businesses. Companies utilize persuasivedesign strategies such as time-based scarcity in order to incentivize players tospend money on microtransactions which in turn creates addiction towardsmicrotransactions. READ MORE