Essays about: "Virtual museum"
Showing result 1 - 5 of 24 essays containing the words Virtual museum.
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1. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE
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2. Metadata Visualizations in Virtual Reality: A study of alternative ways of visualizing a search result’s metadata in virtual reality.
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This study explores ways of visualizing metadata in virtual reality through means other than text. Specifically, we focus on the metadata of a 3D object as a search result and how these visualizations can support understanding of the object. READ MORE
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3. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE
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4. Designing a DUI Museum Guide App Prototype with Marve : Evaluating the Prototype’s Effectiveness in Eliciting Requirements
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Museums are places that serve to preserve and present arts and historical artifacts for the public. Visiting museums is not only educational but also enjoyable, particularly when shared with a group. READ MORE
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5. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE