Essays about: "Virtual museum"

Showing result 1 - 5 of 24 essays containing the words Virtual museum.

  1. 1. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karolina Shi; [2023]
    Keywords : sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE

  2. 2. Metadata Visualizations in Virtual Reality: A study of alternative ways of visualizing a search result’s metadata in virtual reality.

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Stella Millwood; Leo Nordén; [2023]
    Keywords : virtual reality; metadata; information seeking; understanding;

    Abstract : This study explores ways of visualizing metadata in virtual reality through means other than text. Specifically, we focus on the metadata of a 3D object as a search result and how these visualizations can support understanding of the object. READ MORE

  3. 3. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Sepideh Tavajoh; [2023]
    Keywords : Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE

  4. 4. Designing a DUI Museum Guide App Prototype with Marve : Evaluating the Prototype’s Effectiveness in Eliciting Requirements

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Zafar Rezai; [2023]
    Keywords : Marve; DUIs; Prototype;

    Abstract : Museums are places that serve to preserve and present arts and historical artifacts for the public. Visiting museums is not only educational but also enjoyable, particularly when shared with a group. READ MORE

  5. 5. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Tom Lundmark; [2023]
    Keywords : Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Abstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE