Essays about: "Virtual museums"

Showing result 1 - 5 of 21 essays containing the words Virtual museums.

  1. 1. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karolina Shi; [2023]
    Keywords : sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE

  2. 2. Investigation of Ion Extraction Anomalies at TwinEBIS

    University essay from Lunds universitet/Partikel- och kärnfysik; Lunds universitet/Fysiska institutionen

    Author : Niek van Woudenberg; [2023]
    Keywords : CERN; ISOLDE; Ion Source; EBIS; REXEBIS; TwinEBIS; Ion losses; Charge Breeding; Ion Extraction; CST Studio Suite; Physics and Astronomy;

    Abstract : The electron beam ion source REXEBIS at CERN-ISOLDE delivers highly-charged ra- dioactive ions for post-acceleration in the HIE-ISOLDE LINAC. Research and develop- ment of components for electron beam ion sources is carried out at the TwinEBIS test stand, currently equipped with a Brillouin electron gun called MEDeGUN. READ MORE

  3. 3. Designing a DUI Museum Guide App Prototype with Marve : Evaluating the Prototype’s Effectiveness in Eliciting Requirements

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Zafar Rezai; [2023]
    Keywords : Marve; DUIs; Prototype;

    Abstract : Museums are places that serve to preserve and present arts and historical artifacts for the public. Visiting museums is not only educational but also enjoyable, particularly when shared with a group. READ MORE

  4. 4. Entering the Artwork : The Effect of Virtual Reality Affordances on Art Interpretation

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Kristina Lugonja; [2022]
    Keywords : Virtual reality; VR exhibitions; affordances; encoding decoding; art; interpretation; tacit learning;

    Abstract : The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new trend shaping the way audiences interact with museums. This research explores the effect of VR experience on art interpretation through an audience reception analysis of two VR exhibitions: Mona Lisa: Beyond the Glass and Dreams of Dalí. READ MORE

  5. 5. Virtual Spaces for Exhibiting Digital Artworks : Exploration of Interactions and Space (un)familiarity

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Borko Hadjievski; [2022]
    Keywords : interaction; mechanics; game; exhibition; design; digital; virtual; architecture; space; familiarity;

    Abstract : Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by art museums and galleries alike. However, existing research and practicehave provided limited insights on how to design virtual exhibitions, which provide richinteractions with digital artworks. READ MORE