Essays about: "Virtual presence"

Showing result 1 - 5 of 98 essays containing the words Virtual presence.

  1. 1. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alfred Berg; [2022]
    Keywords : Cinematic virtual reality; embodied avatars; social presence; presence; nonverbal social cues; head-mounted displays.;

    Abstract : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). READ MORE

  2. 2. IN THE PRESENCE OF HUMAN-LIKENESS An Exploratory Study on How Humans Experience Artificial Agents

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Anna Johansson; Elin Örnberg; [2021-09-21]
    Keywords : Human-likeness; Human-robot-interaction; Uncanny valley; Physical presence; Expectations; Emotional reactions; Furhat;

    Abstract : Interactions with artificial agents are increasing in everyday situations, and social agents might become the next generally adopted interface. However, whether these agents should appear human-like or not is debated as it is still uncertain what effects human-like agents have on humans in an interactive setting. READ MORE

  3. 3. Otome Game localization : A case study of the character Toma from Amnesia

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Evamaria Dunkel-Duerr; [2021]
    Keywords : Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Abstract : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. READ MORE

  4. 4. Atmosfäriska Landskap : att uppleva och gestalta det immateriella

    University essay from SLU/Department of Landscape Architecture, Planning and Management (from 130101)

    Author : Tove Rubensson; [2021]
    Keywords : immaterialitet; atmosfär; sinnesförnimmelser; perception; landskapsupplevelser; gestaltning; representation; immaterial; atmosphere; sensation; perception; landscape experience; design; representation;

    Abstract : Den här uppsatsen undersöker hur landskapets atmosfär och immateriella kvaliteter upplevs samt vilka möjligheter en som landskapsarkitekt har att gestalta och representera dessa. Inledningsvis presenteras teorier om hur landskap upplevs. READ MORE

  5. 5. Simulation of Assembly cell : Simulation based evaluation of automation solutions in an assembly cell

    University essay from Jönköping University/JTH, Industriell produktutveckling, produktion och design

    Author : Carolina Ames Zegarra; Ananthan Indukaladharan; [2021]
    Keywords : Automation; robots; discrete event simulation; decision-making;

    Abstract : Purpose:The primary purpose of the current thesis is to develop a virtual model using discrete event simulation (DES), which aims at supporting the decision-making process regarding automation solution proposals for SMEs.  Method:The research approach is positivism, and it considers quantitative and empirical information. READ MORE