Essays about: "Virtual reality experiences"

Showing result 1 - 5 of 95 essays containing the words Virtual reality experiences.

  1. 1. Machine Learning for Spatial Positioning for XR Environments

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Khaled Alraas; [2024]
    Keywords : Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Abstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE

  2. 2. 3D/VR - Data flow visualization

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Sudheer Sujay; [2024]
    Keywords : ;

    Abstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE

  3. 3. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    University essay from Umeå universitet/Institutionen för informatik

    Author : William Sahlin; Hiran Herath; [2023]
    Keywords : Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Abstract : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. READ MORE

  4. 4. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  5. 5. Inclusive leadership in a new reality of work : A qualitative study with leaders in hybrid settings

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Elin Victorsson; Emma Visuri-Möller; [2023]
    Keywords : Inclusive Leadership; Inclusion; Hybrid Setting; E-Leadership in virtual settings;

    Abstract : Research within the field of inclusive leadership solely derives from insights from leaders practicing inclusive leadership in physical settings. Building on previous research of e-leadership in virtual settings, the purpose of this study is to make a theoretical contribution to the area of inclusive leadership by incorporating the experiences and perspectives of leaders practicing inclusive leadership in hybrid settings. READ MORE