Essays about: "Virtual worlds"
Showing result 1 - 5 of 66 essays containing the words Virtual worlds.
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1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
University essay from Uppsala universitet/ArkeologiAbstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE
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2. Lost in the Metaverse - Navigating Privacy Challenges in the Jurisdiction of Virtual Worlds
University essay from Göteborgs universitet/Juridiska institutionenAbstract : The Metaverse consists of a set of emerging technologies that could be as disruptive as the internet, enabling seamless integration of our digital and physical lives. While offering a wide array of exciting application areas, the technologies also allow for intrusions on our privacy at a higher level than has ever been possible. READ MORE
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3. Virtual Environments in Scholè : Beyond Learning
University essay from Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)Abstract : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. READ MORE
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4. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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5. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception
University essay from Blekinge Tekniska HögskolaAbstract : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. READ MORE