Essays about: "Virtual worlds"
Showing result 6 - 10 of 66 essays containing the words Virtual worlds.
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6. Living in an Immaterial World: An exploratory study on consumer value perceptions in metaverse settings
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : As sung by Madonna, "we are living in a material world" underscored by the consumption of physical goods. Beyond the glitz of materialism lies the grand problem of overconsumption, and correspondingly overproduction, of the world's finite resources. READ MORE
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7. Nature in VR: A Multisensory Perspective of Artificial Nature Exposure
University essay from Högskolan i Skövde/Institutionen för biovetenskapAbstract : A virtual environment can offer a highly immersive experience with a feeling of presence similar to the physical world. Nevertheless, it still lacks several multisensory and emotional properties to fully substitute or replicate the physical world's richness and complexity. READ MORE
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8. The early stages of extended reality : An analysis of the opportunities and challenges faced by early stage businesses within the extended reality (XR) industry
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : In recent years, the extended reality (XR) industry has witnessed remarkable growth, revolutionizing various sectors. The potential of XR to reshape industries and create new business opportunities has captured the attention of entrepreneurs and investors alike, leading to the emergence of numerous early stage businesses venturing into this exciting field. READ MORE
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9. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat
University essay from Uppsala universitet/Institutionen för speldesignAbstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE
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10. Branding in the Metaverse: Exploring established brand management perspectives and the advent of decentralized branding on Web 3.0
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Purpose: The purpose of this exploratory qualitative research is: First, to explore what brands understand by metaverse and how they perform branding in this new context. Second, to investigate how established constructivist approaches to branding are performed within the metaverse. READ MORE