Essays about: "Visual Guiding"
Showing result 6 - 10 of 30 essays containing the words Visual Guiding.
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6. Smart Parking Assisting System
University essay fromAbstract : Cars and other automobiles are used for transportation every single day all over the world. Almost ninety percent of the households have access to at least one car. Along with this, the chance of getting into an accident has also risen. Our objective is to deal with the case of parking. READ MORE
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7. Visual Attention and Reaction Times in FPS Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE
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8. Regisserade promenader i urbana skogslandskap : en undersökning av att regissera naturen med hjälp av upplevelseinriktade metoder inom film och landskapsarkitektur
University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)Abstract : I mitt arbete har jag undersökt koncept och idéer för regisserade skogspromenader, där den visuella upplevelsen som uppstår ur rörelsen längs en skogsstig styr gestaltningen. Både närmiljön och mer avlägsna vyer tas i beaktande, då båda är en del av den visuella upplevelsen. READ MORE
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9. “THE GOOD, THE BAD AND THE UGLY” The Ethnographic Content Analysis of the Negative Political Ads in the Post-Soviet Hybrid Democracy
University essay from Göteborgs universitet/Institutionen för journalistik, medier och kommunikationAbstract : Research in field negative campaigning has demonstrated an anglophone nature. Little is known about strategies of negativity beyond American and the Western European scope. READ MORE
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10. Analysis of the visual guidance in Ghost of Tsushima
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Guiding players without using quest markers and arrows can prove a difficult endeavor. Therefore, this paper provides a deeper analysis of the visual guidance techniques used in Ghost of Tsushima. READ MORE