Essays about: "Wearable"

Showing result 6 - 10 of 222 essays containing the word Wearable.

  1. 6. The OpenXO. 3D Printed Modular Exoskeleton Segment

    University essay from Luleå tekniska universitet/Rymdteknik

    Author : Árni Þór Þorgerirsson; [2023]
    Keywords : Exoskeleton; Open-Source; Fused Filament Fabrication FFF ; Cycloidal Drive; OpenXO; precision fabrication;

    Abstract : Exoskeletons are wearable devices that enhance or supplement the user’s natural abilities. They have been demonstrated to be efective in alleviating pain, reducing work related injuries, improving working conditions, and can play a pivotal role in improving recovery times and recovery outcomes. READ MORE

  2. 7. Wrist Angle Estimation Using Two Wearable Inertial Measurement Units

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Arvin Razavi; [2023]
    Keywords : IMU wrist angle estimation; Wrist absolute angle; IMU-based human motion capture; orientation filter; Complementary filter; Kalman filter; IMU handledsvinkeluppskattning; handleds absolutvinkel; IMU-baserad mänsklig rörelsefångst; orienteringsfilter; komplementfilter; Kalman-filter;

    Abstract : Hand-intensive work is closely related to the prevalence of upper body and hand/wrist work-related musculoskeletal disorders (WMSDs) in office work, manufacturing, service industries, as well as the healthcare industry. Some risk factors include vibrations, forceful exertions, heavy manual handling, repetitive motions, and prolonged nonneutral wrist postures. READ MORE

  3. 8. Visions of Couture : Designing an Interactive System for Fashion

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Gianmarco Gradellini; [2023]
    Keywords : Interaction Design; Gesture Interaction; Embodied Interaction; Holography; Holographic illusions; Fashion; Couture;

    Abstract : Visions of Couture is a project that explores the relationship between high fashion and technology. The aim of this work was to incorporate interactivity in a context, namely fashion, that has always been a pioneer in research and innovation but where interactive artefacts have so far had quite a marginal role. READ MORE

  4. 9. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sindri Pétursson; [2023]
    Keywords : activity tracking; beneficial movements; physical activity; physical activity bar; physical activity data; virtual reality; exergames; aktivitetsspårning; speciella rörelser; fysisk aktivitet; fysisk aktivitet; fysisk aktivitetsdata; virtuell verklighet; exergames;

    Abstract : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. READ MORE

  5. 10. Design and implementation of an energy harvesting system in a prosthetic limb

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ódinn K. Rúnarsson; [2023]
    Keywords : Energy harvesting; Prosthetic limbs; Supercapacitors; Printed circuit boards; 3D printing; Energiinsamling; Lemmproteser; Superkondensatorer; Tryckta kretskort; 3D Utskrivning; Orkuöflun; Gervilimir; Ofurþéttar; Prentaðar rafrásir; Þrívíddarprentun;

    Abstract : Energy Harvesting, also known as power harvesting or ambient power, is the process of obtaining small amounts of power from secondary sources, such as vibrations, light, temperature variations and even radio-frequency emissions. These systems have been uncommon in personal and wearable electronics in the past, however they are slowly gaining traction. READ MORE