Essays about: "WebGL"

Showing result 11 - 15 of 24 essays containing the word WebGL.

  1. 11. Implementing Object and Feature Detection Without Compromising the Performance

    University essay from Linköpings universitet/Programvara och system

    Author : Jonas Gerling; [2016]
    Keywords : ;

    Abstract : This thesis will cover how some computationally heavy algorithms used in digital image processing and computer vision are implemented with WebGL and computed on the graphics processing unit by utilizing GLSL-shaders. This thesis is based on an already implemented motion detection plug-in used in web based games. READ MORE

  2. 12. Effects of design and feedback in a motion-based game

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska fakulteten

    Author : Rasmus Cronstrand; [2015]
    Keywords : GameFlow; Movement based; gaming; phaser; HTML5; WebGL; Positioning; Feedback; webcam; web-based; JavaScript;

    Abstract : Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser. READ MORE

  3. 13. Enhanced Full-body Motion Detection for Web Based Games using WebGL

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska fakulteten

    Author : Oskar Havsvik; [2015]
    Keywords : Motion Detection; Image Processing; WebGL; GLSL;

    Abstract : By applying the image processing algorithms used in surveillance systems on video data obtained from a web camera, a motion detection application can be created and incorporated into web based games. The use of motion detection opens up a vast field of new possibilities in game design and this thesis will therefore cover how to create a motion detection JavaScript module which can be used in web based games. READ MORE

  4. 14. Adaptive rendering of celestial bodies in WebGL

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Jonas Zeitler; [2015]
    Keywords : WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik;

    Abstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE

  5. 15. A Geographic 3D Visualization and Browser of the World Wide Web

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Lars-Olof Rydgren; [2015]
    Keywords : visualization; 3d; browser; web; www; webgl; game; internet; force-directed; algorithm; crawler; javascript; three.js; pagerank; graphics; html; favicon; octree; Technology and Engineering;

    Abstract : Internet är ett stort globalt nätverk som fortsätter växa i komplexitet med nya tekniker och protokoll som utvidgar dess användbarhet och sättet vi sprider information. Trender, nyheter, videor och annan information sprider sig snabbt över världen vilket gör Internet till ett fantastiskt redskap för de användare som prenumererar på rätt informationsströmmar eller nyheter. READ MORE