Essays about: "WebSockets"

Showing result 1 - 5 of 18 essays containing the word WebSockets.

  1. 1. A Web Application for Wildfire Spread Prediction and Visualisation in Sweden Using Geospatial Data and Technology

    University essay from KTH/Geoinformatik

    Author : Micael Makenzius; Jonas Bylerius; [2022]
    Keywords : Prometheus; wildfire progression; real-time; python; Django; google earth engine; Mapbox GL JS; web-application; Prometheus; skogsbrands simulering; realtid; python; Django; google earth engine; Mapbox GL JS; webbapplikation;

    Abstract : Skogsbränder är kraftfulla naturfenomen kapabla att åstakomma omfattande skada över stora ytor och medföra omfattande kostnader för sammhället både humanitärt, ekonomiskt och miljömässigt. Det finns därför ett starkt incitament att övervaka och förutspå skogsbränders utveckling och spridning. READ MORE

  2. 2. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Peder Dromberg; Ivanna Maric; [2022]
    Keywords : Decision arena; Unreal engine; game development; surround sound; immersion; immersive sound; LiU; thesis; master thesis; puzzle game; cylindrical display; cylindrical environment; immersive gameplay; Beslutsarenan;

    Abstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE

  3. 3. Compiling SDL Multiplayer Games to WebAssembly with Emscripten for use in Web Browsers

    University essay from KTH/Hälsoinformatik och logistik

    Author : Oscar Falkmer; Martin Norrman; [2022]
    Keywords : Webassembly; WASM; Emscripten; C; web application; web server; WebSocket; SDL; SDL_Net; compiling; Webassembly; Wasm; Emscripten; C; webbaplikation; webbserver; WebSocket; SDL; SDL_Net; kompilera;

    Abstract : Collecting and deploying online games made by inexperienced developers can behard. This is something KTH (Royal Institute of Technology) has a problem withpertaining to a course involving SDL and SDL_Net programming. A good solutionto this problem is to host these games on a website. READ MORE

  4. 4. Reducing Unnecessary Sign-ups by The Development Solution of Super-client Driving Multiple Sub- clients( SDMS)

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Xiaolin Zhao; [2021]
    Keywords : Web application; sign- up; sign- in; board game; Django; MongoDB; WebSockets; user experience; Webbapplikation; registrering; inloggning; brädspel; Django; MongoDB; WebSockets; användarupplevelse  ;

    Abstract : Nowadays more and more web applications are becoming part of everybody’s daily life. Lots of Internet users are bothered by having to create new accounts on websites. But at the same time, it is believed that sign-up as well as sign-in is a good registration solution which is difficult to replace. READ MORE

  5. 5. Real-Time Synchronization of Multi-Window Web-Applications : Combining SSE & XHR over HTTP/2 as an alternative to WebSockets

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Anton Fladvad; Anders Khans; [2021]
    Keywords : SSE; WebSocket; HTTP 2; “bidirectional communication”; “browser synchronization”; real-time;

    Abstract : Modern web-applications often need to be able to handle multi-window views that are dynamically synchronized depending on user input, as well as continuous and rapid data transfer between the client and the server. The WebSocket protocol has seen widespread industry use when it comes to bidirectional, real-time communication. READ MORE