Essays about: "Xbox 360"
Showing result 1 - 5 of 8 essays containing the words Xbox 360.
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1. Indoor 3D Mapping using Kinect
University essay from Linköpings universitet/Datorseende; Linköpings universitet/Tekniska högskolanAbstract : In recent years several depth cameras have emerged on the consumer market, creating many interesting possibilities forboth professional and recreational usage. One example of such a camera is the Microsoft Kinect sensor originally usedwith the Microsoft Xbox 360 game console. READ MORE
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2. Positionsbaserad och hastighetsbaseradrobotstyrning med Kinect & handkontroll
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : Robotar blir allt mer komplexa och används i allt fler situationer. Detta ställer stora krav på styrningen av robotarna för att de ska kunna användas effektivt. Denna rapport avser att jämföra positionsbaserade och hastighetsbaserade styrmetoder mot varandra. READ MORE
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3. The Effects of Peripheral Use on Video Game Play
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Fourteen volunteers were asked to participate in an experiment, along with answering a survey, toevaluate the performance of three peripherals: the Xbox 360 Wired Controller, a keyboard, and theRock Band Fender Stratocaster Wired Guitar Controller. The participants played a prototype madein Unity, and their accuracy scores were analyzed in R using ANOVA. READ MORE
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4. Large scale audience interaction with a Kinect sensor
University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolanAbstract : We present investigation and designing of a system that interacts with big audience, sitting in a dimmed theater environment. The goal is to automatically detect audiences and some of their actions. Test results indicate that because of low light condition we can’t rely on RGB camera footage in a dimmed environment. READ MORE
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5. Kinect 3D Mapping
University essay from Datorseende; Tekniska högskolanAbstract : This is a master thesis of the Master of Science degree program in Applied Physics and Electrical Engineering at Linköping University. The goal of this thesis is to find out how the Microsoft Kinect can be used as a part of a camera rig to create accurate 3D-models of an indoor environment. READ MORE