Essays about: "about mobile"

Showing result 1 - 5 of 644 essays containing the words about mobile.

  1. 1. Local History Awareness : And its Influence on Young People in a Post-Communist Region

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Marwan M. Hassan; [2024]
    Keywords : local history; place attachment; regional affiliation; regional pride; civic engagement; social trust; regional identity; mobile learning; mobile website; post-communist communities; retrospective qualitative interviews; Eberswalde; East Germany;

    Abstract : This project explores the impact of a mobile website (MWS) designed to enhance knowledge and interest in local history among residents of Eberswalde as a sample for an Eastern German post-communist city. It aims to strengthen the sense of regional identity and attachment, potentially affecting their decision to remain in or leave the region. READ MORE

  2. 2. Onboarding New Users for Initial Creation of Photo Book in Mobile Application

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Ida Aavik; [2024]
    Keywords : Onboarding; User experience; Photo book; Usability; Interaction design; Onboarding; Användarupplevelse; Fotobok; Användbarhet; Interaktionsdesign;

    Abstract : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. READ MORE

  3. 3. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic

    University essay from Högskolan i Gävle/Företagsekonomi

    Author : Alexander Fredriksson; Teemu Lahtinen; [2024]
    Keywords : Self-Determination Theory; Service-Dominant Logic; Motivation; Gamification; Mobile Services;

    Abstract : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. READ MORE

  4. 4. CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Berhane Teklu Mekonen; [2023-03-20]
    Keywords : EScooters; ; Micro-mobility; ; Design Thinking;

    Abstract : Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking methodologies (DT). In addition, a deep understanding of electric scooters users and the intentions of the municipality administration can result in a handy app. READ MORE

  5. 5. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE