Essays about: "alternate reality games"
Found 5 essays containing the words alternate reality games.
-
1. The taxonomy study of players in Alternate Reality Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study introduces a comprehensive taxonomy for categorizing participants in Alternate Reality Games (ARGs). The taxonomy emerges from a meticulous analysis of player motivations and behaviors within a self-designed ARG project. READ MORE
-
2. Virtual reality and input devices: The habit of gaming
University essay from Luleå tekniska universitet/DatavetenskapAbstract : With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild-west situation where the technology is being explored for strengths, weaknesses and possible uses. Though, VR headsets have also opened up the possibility to explore and use alternate input and output devices to give a more realistic feeling. READ MORE
-
3. Leveling-Up With Cultural Heritage : Aspects from Gamification and Alternate Reality Games
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : This thesis explores how heritage museums can engage more visitors to take part of cultural heritage in context to digital culture, and going deeper in on what implementation of gamification and alternate reality games can contribute with. Through the establishment of how the heritage museum space has changed since the implementation of technology, gives a response concerning new perspective in the experience economy. READ MORE
-
4. Creating Anomalies: A Study In Player Involvement Through Narrative In Alternate Reality Games
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : This thesis project aims to explore the relationship between the players and the fictional worlds of alternate reality games (ARGs), concentrating on the aspects of immersion, player involvement and narrative. It investigates the connection between immersion and narrative, as well as to what extent the applying of narrative to physical environments contribute to the overall immersive experience of the players. READ MORE
-
5. Designing a conceptual framework for reusable Alternate Reality Games
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : The main drawback of Alternate Reality Gaming, compared to other genres, is that it lacks reusability; typically it cannot be played freely by anyone, anytime, anywhere. However, with the help of modern technology, especially in the mobile devices section, this can be overcome, at least to a certain extent. READ MORE