Essays about: "alternative game engine"

Showing result 1 - 5 of 10 essays containing the words alternative game engine.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  2. 2. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE

  3. 3. Fluid Dynamics as a Foundation for Game Mechanics

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Viktor Myhrberg; [2020]
    Keywords : alternative game engine; Eulerian cells; fluid dynamics; game mechanics; real-time simulation; game feel;

    Abstract : This thesis investigates whether a game world based solely on fluid dynamics could be an interesting alternative to one based on rigid bodies by presenting a prototype to players where they can control the movement of a fluid. The players evaluate the prototype’s responsiveness, intuitiveness, visual appeal, immersion, and how well they think the fluid could represent ghosts, flocks, magic, and a platformer avatar by rating them vocally while playing. READ MORE

  4. 4. Measuring player preference using muscle simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Felicia Spångberg; Eva Schramm; [2019]
    Keywords : muscle simulation; animation; user experiment;

    Abstract : Background: Simulation of physics is something several modern video games use. These simulations are often used to create more believable and realistic environments. Physics-based animations in the form of muscle simulations is one such technique. READ MORE

  5. 5. Domain Adaptation of Unreal Images for Image Classification

    University essay from Linköpings universitet/Datorseende

    Author : Johan Thornström; [2019]
    Keywords : ;

    Abstract : Deep learning has been intensively researched in computer vision tasks like im-age classification. Collecting and labeling images that these neural networks aretrained on is labor-intensive, which is why alternative methods of collecting im-ages are of interest. READ MORE