Essays about: "användarupplevelser"

Showing result 1 - 5 of 29 essays containing the word användarupplevelser.

  1. 1. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    University essay from Umeå universitet/Institutionen för informatik

    Author : Dimitra Papacosta; [2023]
    Keywords : UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Abstract : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. READ MORE

  2. 2. People, Workplaces and Technology : A study of the practice of user experience in workplaces among tech companies in San Francisco Bay Area, California, USA.

    University essay from KTH/Fastighetsföretagande och finansiella system

    Author : Rebecca Redtzer; [2023]
    Keywords : User Experience ; UX ; Human Factors ; Workplace Environment ; Workplace Balance ; Physical ; Virtual ; Remote ; Hybrid ; Workplace ; Workplace Management ; Facility Management ; Technology ; Digitalization ; Innovation ; Användarupplevelse ; UX ; mänskliga faktorer ; arbetsmiljö ; fysisk ; virtuell ; distans ; hybrid ; arbetsplats ; workplace management ; facility management ; teknologi ; digitalisering ; innovation ;

    Abstract : This thesis focuses on the user experience in facilities and primary workplaces. In short, the purpose was to investigate what user experience is if applied in workplaces and also how to work with user experience in workplaces. READ MORE

  3. 3. Unleashing the Potential: Investigating the Effects of an Extended Museum Visit Concept on Visitor Experience and Behavior : A Case Study on Using AR Technology to Extend the Museum Visit

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Agnes Shutrick; [2023]
    Keywords : Museum experience; Experience Economy; Extended Museum Visit; Augmented Reality; Experimental Marketing; Museiupplevelse; Upplevelseekonomi; Det Förlängda Museibesöket; Förstärkt Verklighet; Experimentell Marknadsföring;

    Abstract : Museums contribute to the cultural landscape of a country. To attract visitors, museums should embrace new technology and constantly expand their offerings. READ MORE

  4. 4. Designing a Learning Analytics Dashboard : A case study inside the Novare Potential Boot camps

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Eduardo Alvarez Nowak; [2023]
    Keywords : Educational Technologies; User Experience; User Interface; Dashboards; Learning Analytics; Boot camps.;

    Abstract : Learning Analytic Dashboards have proven to help students reach their academic goals by tracking their study data to offer feedback. However, current dashboard research focuses on traditional education, such as schools and universities, rather than emerging educational sectors like coding boot camps that have different curricula and structures. READ MORE

  5. 5. Facilitating Statistical Analysis for LKAB : A User-friendly Digital Tool

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Jenny Gräsvik; [2023]
    Keywords : Industrial design engineering; usability; user experience; user interface;

    Abstract : Conducting laboratory trials is crucial for the product and process development for a company active within the iron and steel industry. This is one way ensuring consistent high quality within the work and furthermore trustworthy trial results to present to internal and external clients. READ MORE