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Showing result 1 - 5 of 76 essays matching the above criteria.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  2. 2. Evidence Based Canine Behaviour Interventions for aggression and fear/anxiety in Sweden

    University essay from SLU/Dept. of Clinical Sciences

    Author : Marie Eleonor Doane; [2023]
    Keywords : canine behaviour problems; interventions; arousal; management; learning theory; behaviour counsellor;

    Abstract : Aggression and fear/anxiety are behaviour problems that dogs is Sweden experience and behaviour interventions are primarily conducted by behaviour counsellors. A systemic literature review was conducted to map the scientific literature available about the efficacy of behaviour problem intervention for canine aggression and fear/anxiety. READ MORE

  3. 3. Impact on player action based on the correlation between environmental game sounds and arousal level

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Eddie Lundin; [2023]
    Keywords : Sound; Game; Gamesound; Arousal level; Ambience;

    Abstract : This study investigates the relationship between environmental game sounds and arousal level, looking to see if/how it affects player action. Previous research has shown that music evoking different levels of arousal affect player lap time performance of a racing game. READ MORE

  4. 4. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ryan Hellgren; Alexander Sokolov; [2023]
    Keywords : Light; Attributes; Light mechanics; Response; Fear; Anxiety; Horror;

    Abstract : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. READ MORE

  5. 5. PowerPoint Proficiency in Physics Pedagogy : A cognitive perspective on teacher experience

    University essay from Uppsala universitet/Fysikundervisningens didaktik

    Author : Ulf Andersson; Erik Marklund; [2023]
    Keywords : cognitive; pedagogy; powerpoint; arousal; pacing; signaling; redundancy; stimuli; physics; didactics; ict; ctml; upper secondary school;

    Abstract : In this small-scale qualitative study we examine PowerPoint presentations using cognitive perspectives (such as the Cognitive Theory of Multimedia Learning, Arousal theory, and Dual Channel processing) to compare teacher experience with a theoretical background. By analyzing collected PowerPoint presentations and interviewing the experienced teachers that created them about their didactic choices, we are able to identify and focus on four aspects of multimedia learning: Pacing, Student Stimuli, Signaling and Redundancy. READ MORE