Essays about: "artificial intelligence in games"
Showing result 1 - 5 of 71 essays containing the words artificial intelligence in games.
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1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE
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2. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE
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3. Learning mechanism in game tutorials : For entertaining games
University essay fromAbstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE
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4. AI and real-time Strategy Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : As artificial intelligence continues to progress, applications hope to have AI perform tasks as good, if not better, than a human. A good way to test theoretical applications is through games, simple to complex. READ MORE
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5. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences
University essay from Uppsala universitet/Avdelningen för estetikAbstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE