Essays about: "assessment of"

Showing result 1 - 5 of 4990 essays containing the words assessment of.

  1. 1. DRIVER ENGAGEMENT User experience of static & dynamic interaction and engagement in Non-Driving Related Activities in Automated Vehicles - An experimental study

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Elin Johansson; Sara Börjesson; [2023-05-19]
    Keywords : Non-Driving Related Activities; Take-over Request; SAE Level 4; Engagement; Situational Awareness; Self Assessment Manikin; The Contextual Control Model; Take-Over Scenario;

    Abstract : The rapid development of automation in vehicles is reshaping the role of the driver and consequently changing driver behavior. This study is based on the SAE level 4 of automation, i.e the autonomous vehicle (AV) can drive fully autonomously in a conditioned area. READ MORE

  2. 2. TECHNOLOGICAL ASSESSMENT OF HYDROGEN (FUTURE SCENARIOS: SOCIOLOGICAL, ENVIRONMENTAL, ECONOMIC, AND ENERGETIC ASPECTS)

    University essay from Göteborgs universitet / Institutionen för biologi och miljövetenskap

    Author : Arturo Martínez Lozano; [2023-03-08]
    Keywords : ;

    Abstract : Nowadays, the term energy transition is coming into vogue, as many countries are adopting the climate change agenda across the world to achieve sustainable development goals and change from nonrenewable energies to those coming from inexhaustible energy sources, that are more efficient and less polluting. Power-to-hydrogen is an auspicious solution for storing variable renewable energies. READ MORE

  3. 3. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE

  4. 4. Employing Genocide : Narratives, Ethnic Identities, and Political Legitimacy in Post-Genocide Rwanda

    University essay from Uppsala universitet/Hugo Valentin-centrum

    Author : Gustaf Hallström; [2023]
    Keywords : Rwanda; Genocide; narratives; memory politics; ethnicity; identity; collective identity; power struggle; Paul Kagame; social psychology; collective memory; politics of memory; memory consumers; politicised identities; reconciliation; official narratives;

    Abstract : This thesis offers an analysis on the memory politics in post-genocide Rwanda, and examines the official narratives regarding history, ethnicity, and identity in order to analyse how political elites in Rwanda politicises collective identity and transforms the social environment of its population through establishing power struggles. By adopting of a qualitative content analysis, the thesis focuses on the speeches by the president Paul Kagame held at the start of each year’s commemorative event of the genocide, known as Kwibuka. READ MORE

  5. 5. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Genusvetenskapliga institutionen; Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE