Essays about: "augmented environments"

Showing result 1 - 5 of 47 essays containing the words augmented environments.

  1. 1. Machine Learning for Spatial Positioning for XR Environments

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Khaled Alraas; [2024]
    Keywords : Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Abstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE

  2. 2. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Xinchen Wang; [2024]
    Keywords : Deep Learning; Semantic segmentation; Network optimization; Network pruning; Torch Pruning; YOLOv8; Network Depth; Djup lärning; Semantisk segmentering; Nätverksoptimering; Nätverksbeskärning; Fackelbeskärning; YOLOv8; Nätverksdjup;

    Abstract : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. READ MORE

  3. 3. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Oscar Borg; Niklas Enberg; [2023]
    Keywords : metaverse; Autism Spectrum Disorder; Virtual Reality; Immersive Learning; Personalised Learning; Machine Learning; Accessibility;

    Abstract : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. READ MORE

  4. 4. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karolina Shi; [2023]
    Keywords : sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE

  5. 5. 2D or not 2D: Assessing environmental awareness and cognitive load in mixed reality data visualizations : Visualizing gas leak data visualizations for an industrial surveying setting

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Julia Schwuchow; [2023]
    Keywords : environmental awareness; cognitive load; information visualization; mixed reality; sustainable HCI; miljomedvetenhet; kognitiv belastning; informationsvisualisering; mixad ¨ verklighet; hallbar MDI;

    Abstract : Increasing the environmental awareness of invisible data, such as a city’s air pollution or a household’s energy consumption, has been an ongoing information visualization challenge that has entered the fields of immersive technologies like augmented (AR) and mixed reality (MR). In order to understand how form and dimensional affect this understanding for MR environments, this research investigated what the difference between statistical, iconographic 2D and physical 3D visualizations is with regards to minimizing cognitive load and fostering environmental awareness. READ MORE