Essays about: "author motivation"

Showing result 1 - 5 of 50 essays containing the words author motivation.

  1. 1. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Apostolos Savvas; [2023]
    Keywords : Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Abstract : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. READ MORE

  2. 2. Mapping of prevalence, diagnostics and treatments of orthopedic injuries in Swedish trotting horses

    University essay from SLU/Dept. of Clinical Sciences

    Author : Ulrika Holmquist; [2023]
    Keywords : harness racing; standardbred; joint injections; diagnostic analgesia; joint inflammation;

    Abstract : Equine sport is the third largest sport in Sweden with an estimated number of 350,000 horses in the country. Trotting racing is the biggest branch in the Swedish equine industry, around 80,000 out of the horse population are trotting horses. Sweden is ranked to be among the top three leading countries in the world holding trotting races. READ MORE

  3. 3. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Feiye Yin; [2023]
    Keywords : mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Abstract : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. READ MORE

  4. 4. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE

  5. 5. Implementing corporate sustainability strategy : A multiple case study of Swedish pharmacy chains, focusing on the sustainability initiative Välvald

    University essay from SLU/Dept. of Economics

    Author : Johan Hägg; [2023]
    Keywords : Corporate sustainability strategy; Greenhushing; Organisational communication; motivation; sustainability initiative;

    Abstract : The study addresses the existing literature gap regarding the role of and the relationship between organisational communication and motivation when implementing a corporate sustainability strategy within the specific context of the sustainability initiative Välvald. The findings of the study are based on the experiences of the Swedish Pharmacy Association, Apoteksgruppen, Apoteket AB and Apotek Hjärtat, all engaged in the Välvald initiative. READ MORE