Essays about: "auto"
Showing result 11 - 15 of 421 essays containing the word auto.
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11. Getting Mortdogged : How high-ranking players experience randomness in Teamfight Tactics (TFT)
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactics (TFT) are like, what makes these experiences good and bad, and what a game developer can learn from them. TFT and Auto-Battlers in general are a topic that has not seen much research despite their immense popularity since their inception. READ MORE
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12. DRONAR: Obstacle echolocation using ego-noise
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : You do not want your drone to crash. Therefore, safety systems should be put in place to prevent such an event, and obstacle avoidance is a major part of this. Today, the most successful techniques use cameras or light detection and ranging (LIDAR) to find and avoid obstacles; but to improve resiliency, multiple systems should be used. READ MORE
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13. Evaluating machine learning models for text classification
University essay from Lunds universitet/Institutionen för reglerteknikAbstract : This thesis will explore the use of AWS machine learning services that enable natural language processing (NLP). More specifically, this work will focus on sentiment analysis of product and service reviews written in Swedish. READ MORE
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14. Exchange Rate Analysis Between the U.S. Dollar and the Japanese Yen
University essay from Uppsala universitet/Statistik, AI och data scienceAbstract : The exchange data between the U.S. Dollar and Japanese Yen are analyzed with three models called the Auto-Regressive Integrated Moving- Average (ARIMA) model, the Generalized Auto-Regressive Conditional Heteroscedastic (GARCH) model, and the Fractional Differencing model. READ MORE
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15. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084
University essay from Uppsala universitet/Institutionen för speldesignAbstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE