Essays about: "avatar"

Showing result 1 - 5 of 54 essays containing the word avatar.

  1. 1. Virtual Avatars, Virtual Influencers & Authenticity

    University essay from Göteborgs universitet/Graduate School

    Author : Victor Andersson; Tim Sobek; [2020-06-23]
    Keywords : Virtual avatars; Virtual Influencers; Authenticity; Digital Marketing; Influencer Marketing; Social Media Marketing;

    Abstract : MSc in Marketing and Consumption.... READ MORE

  2. 2. Fluid Dynamics as a Foundation for Game Mechanics

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Viktor Myhrberg; [2020]
    Keywords : alternative game engine; Eulerian cells; fluid dynamics; game mechanics; real-time simulation; game feel;

    Abstract : This thesis investigates whether a game world based solely on fluid dynamics could be an interesting alternative to one based on rigid bodies by presenting a prototype to players where they can control the movement of a fluid. The players evaluate the prototype’s responsiveness, intuitiveness, visual appeal, immersion, and how well they think the fluid could represent ghosts, flocks, magic, and a platformer avatar by rating them vocally while playing. READ MORE

  3. 3. Establishing and Evaluating Cinematography Principles in a Third Person Computer Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Bhat Nathan; [2020]
    Keywords : ;

    Abstract : As the computer game industry continues to develop, there is a growing demand for games to look as aesthetically pleasing as possible. Because of this, use of cinematographic principles in computer games has become commonplace. READ MORE

  4. 4. Understanding the Digital Future : Applying the Decomposed Theory of Planned Behaviour to the Generation Y's Online Fashion Purchase Intention while Creating and Using a Customised Avatar

    University essay from Högskolan i Borås/Akademin för textil, teknik och ekonomi; Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Author : Eva Lancere de Kam; Jacqueline Diefenbach; [2020]
    Keywords : Virtual fitting; virtual fashion; virtual avatar; customised avatar; Theory of Planned Behaviour; Decomposed Theory of Planned Behaviour; Generation Y; online buying behaviour;

    Abstract : Abstract Purpose - The purpose of this master thesis is to research the Generation Y’s online purchase intention for fashion items while creating and using a customised avatar. Overall, the objective is to create a better understanding of this technology’s potential, formulate managerial implications for fashion businesses and strengthen business viability. READ MORE

  5. 5. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Hanna Aho Lind; [2020]
    Keywords : Player character avatar. Representation. Relatability. Stylized. Gender.;

    Abstract : This thesis´ aim is to discuss how different levels of details can contribute to creating perceived levels of representation and relatability. This was firstly done through a pilot study, which was made to gather more intel about female opinions on set player characters in games. READ MORE