Essays about: "avatar"

Showing result 6 - 10 of 81 essays containing the word avatar.

  1. 6. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Goris; [2023]
    Keywords : Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE

  2. 7. Usability testing of an online questionnaire application for children

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Mesam Hosein; Duy Nguyen; [2023]
    Keywords : Usability; usability testing; interviewing children; online questionnaire tool; avatar; scripted think-aloud;

    Abstract : This paper presents the reasoning behind and the results from usability testing of the user- and administrative side of FIPIC (Flexible Interactive Platform for Interviews with Children), a digital questionnaire tool for children. The user side was tested with 24 elementary school children between grades 1-6. READ MORE

  3. 8. Usability Study for Environment-Aware Avatar Interactions in Augmented Reality (AR)

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Shreeya Sathe; [2023]
    Keywords : Usability study; holographic communication; extended reality; avatar interactions;

    Abstract : This Ericsson project investigates avatar interactions in Augmented Reality (AR) and allows users to interact with a full-sized 3D avatar that is aware of the user’s local environment. This project aimed to evaluate the system's usability and identify potential use cases where users might want to interact with an avatar. READ MORE

  4. 9. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Detto; [2023]
    Keywords : Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE

  5. 10. Cyborg Subject or Transformable Avatars? : A Study of Power, Body and Identity in Post-cyberfeminist Art

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Ida Mogren; [2023]
    Keywords : cyborg; avatar; cyberfeminism; post-cyber feminism; cyberfeminist art; post-cyberfeminist art; glitch; performativity; digital performativity; queer theory; gender studies; art history;

    Abstract : This essay examines the body in post-cyberfeminist art to study possible changes in how the body is perceived in the shift from cyberfeminist to post-cyberfeminist art. I have studied the body by examining power and identity in four cases of post-cyberfeminist art, using postmodern feminist theories and concepts such as gender, gender performativity, heterosexual matrix and intersectionality. READ MORE