Essays about: "avatars"

Showing result 11 - 15 of 54 essays containing the word avatars.

  1. 11. Cyborg Subject or Transformable Avatars? : A Study of Power, Body and Identity in Post-cyberfeminist Art

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Ida Mogren; [2023]
    Keywords : cyborg; avatar; cyberfeminism; post-cyber feminism; cyberfeminist art; post-cyberfeminist art; glitch; performativity; digital performativity; queer theory; gender studies; art history;

    Abstract : This essay examines the body in post-cyberfeminist art to study possible changes in how the body is perceived in the shift from cyberfeminist to post-cyberfeminist art. I have studied the body by examining power and identity in four cases of post-cyberfeminist art, using postmodern feminist theories and concepts such as gender, gender performativity, heterosexual matrix and intersectionality. READ MORE

  2. 12. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Andrej Dudoglo; Florian Ritter; [2022]
    Keywords : avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Abstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE

  3. 13. Simulating Professional Dance with a Biomechanical Model of a Human Body

    University essay from Linköpings universitet/Avdelningen för medicinsk teknik

    Author : Sophia Cedermalm; Erik Sars; [2022]
    Keywords : Digital twin; Motion capture; OpenSim; Biomechanical modelling; Visualisation;

    Abstract : A digital twin project is launched by the Integrative Systems Biology (ISB) research team and led by Gunnar Cedersund. The digital twin project is based on biological models of physiological processes, that can interact and be tailored for a specific person. However, the digital twin can currently not analyse movements of a human body. READ MORE

  4. 14. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alfred Berg; [2022]
    Keywords : Cinematic virtual reality; embodied avatars; social presence; presence; nonverbal social cues; head-mounted displays.;

    Abstract : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). READ MORE

  5. 15. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE