Essays about: "being part of a team"

Showing result 1 - 5 of 49 essays containing the words being part of a team.

  1. 1. Beyond an individual’s responsibility : co-creative loop for behavioral change regarding food waste management in Swedish households

    University essay from Linnéuniversitetet/Institutionen för ekonomistyrning och logistik (ELO); Linnéuniversitetet/Institutionen för ekonomistyrning och logistik (ELO); Linnéuniversitetet/Institutionen för ekonomistyrning och logistik (ELO)

    Author : Tibor Lapourré; Olga Keynonen; Zartash Tahir Bajwa; [2020]
    Keywords : ;

    Abstract : Purpose: The purpose of this paper is to study food consumption and food waste-related behavior in Swedish households and propose ideas that could be further developed intosustainable initiatives helping to reduce food waste and create efficient food wastemanagement. Design/Methodology/Approach: This study has been designed as an explanatory case studywhere a holistic view of the studied phenomenon is presented. READ MORE

  2. 2. Reframing Consumption : A transdisciplinary approach for the promotion of mindful consumption in home fashion textiles

    University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF); Linnéuniversitetet/Institutionen för organisation och entreprenörskap (OE)

    Author : Betty Sue Hartigan; Niklas Dahlberg; [2020]
    Keywords : Consumption; Co-creation; Mindful consumption; Innovation; Digital Communication;

    Abstract : Textile waste is a growing problem in the world and although it is being noticed in the fast fashion category the industry providing home fashion textiles is being largely ignored. However, with companies such as H&M and Zara entering the market there is a cause for concern due to their current business models. READ MORE

  3. 3. Temporary Innovation Space : A framework for co-creating innovative product concepts with B2B customers in an ambidextrous organisation

    University essay from KTH/Skolan för industriell teknik och management (ITM); KTH/Skolan för industriell teknik och management (ITM)

    Author : DANIEL LARSSON; MARTIN HOLMQVIST; [2020]
    Keywords : Co-creation; B2B; Business-to-Business; COVID-19; Online; Temporary Innovation Space; Digitalisation; Digitalization; Digitalisering; Digital Transformation; Mining and Construction Industry; Gruv- och konstruktionsindustri; Visualisation; Visualization; Visualisering; Co-creation; B2B; Business-to-Business; COVID-19; Online; Temporary Innovation Space; Digitalisation; Digitalization; Digitalisering; Digital Transformation; Mining and Construction Industry; Gruv- och konstruktionsindustri; Visualisation; Visualization; Visualisering;

    Abstract : This thesis project was conducted at Sandvik and builds on a previous project, also conducted at Sandvik by the same authors, during the autumn of 2019. The work is part of a newly established ambidextrous development team that is split into an innovation branch and an execution branch, with the goal to become a digital factory. READ MORE

  4. 4. User Experience Design as a Building Block in a B2B Company’s Market Strategy : An empirical study of how the user experience of a software service can be used to create increased customer value

    University essay from Linköpings universitet/Industriell ekonomi

    Author : Josefin Håkanson; [2020]
    Keywords : user experience; ux; customer value; value; industrial marketing; market strategy; b2b; industrial strategy; digitalization; användarvänlighet; ux; kundvärde; värde; industriell marknadsföring; marknadsstrategi; b2b; industriell strategi; digitalisering;

    Abstract : The after-sales pricing industry has, as many other industries, transformed with the digital era which have enabled automatization and scalable solutions. For companies pricing over 35 000 after sales items, scalable, digital solutions is needed. READ MORE

  5. 5. Video Game Network Analysis : A Study on Tooling Design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Murat Eksi; Markus Pihl; [2020]
    Keywords : Video Games; Network Analysis; Data Analysis; Tooling Design; Design Thinking; Network Packets; Data Extraction; Database Design; Videospel; Nätverkanalysen; Dataanalysen; Verktygsdesign; Design Thinking; Nätverkspaketer; Data exktration; Databasdesign;

    Abstract : Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. READ MORE