Essays about: "car media player"

Found 3 essays containing the words car media player.

  1. 1. UI Design Trends InAutomobile DigitalMedia Players : How Trends Compare To User Preference In Sweden

    University essay from Jönköping University/Tekniska Högskolan

    Author : Máté Kézy; Adam Stendahl; [2022]
    Keywords : Human-machine interface; digital media player; car media player; UI design; car interface; automobile; driver preference; Volvo; Mercedes-Benz; Toyota; Kia; Volkswagen; VW; Apple CarPlay; Android Auto; Sweden.;

    Abstract : This study aims to evaluate the preferences of drivers in Sweden, in regard to incar digital media players. As interfaces in cars, to some extent, are taking over thefunctionality of physical buttons and knobs, it is increasingly important for carmanufacturers to better understand what their users prefer. READ MORE

  2. 2. Cart : ​Car driving game using Godot and ML-based full-body interaction

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Karlsson; [2022]
    Keywords : AI; Game; Game-Design; Full-Body interaction; Driving game; Car game; Interactive game; Movement game; Movement based game; Exergame; Exercise game; Godot; Media-pipe usage;

    Abstract : Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. READ MORE

  3. 3. ART/CONSCIOUSNESS SCIENTIFIC EXPLANATION AND ITS CORRELATION

    University essay from Kungl. Konsthögskolan

    Author : Naun Rodrigo Juarez Gonzalez; [2013]
    Keywords : Altermodern; multicultural; appropriation; ready-made; spirituality; consciousness; shamanism; pseudoartist; relational art; thief; charlatan; new cults; words; adaptation; control; internet; smartphone; interactive games; copy rights; pseudoscience; Altermodern; mångkulturellt; appropriation; ready-made; andlighet; medvetenhet; Shamanism; Pseudoartist; relationell konst; tjuv; charlatan; nya kulter; ord; anpassning; kontroll; internet; Smartphone; interaktiva spel; kopieringsrättigheter; pseudovetenskap;

    Abstract : This essay is more or less a very boring analog game in paper, which is trying to find the similitude between ART and CONSCIOUSNESS, as well as the boundaries of legality of taking over or stealing someone else's work. The dynamic of this game of mine starts by choosing a lecture of any research and change some keywords to create a new research. READ MORE