Essays about: "cloud rendering"

Showing result 1 - 5 of 20 essays containing the words cloud rendering.

  1. 1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Beiqian Liu; [2023]
    Keywords : Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE

  2. 2. Comparative Study of the Inference of an Image Quality Assessment Algorithm : Inference Benchmarking of an Image Quality Assessment Algorithm hosted on Cloud Architectures

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jesper Petersson; [2023]
    Keywords : Machine learning; Cloud Computing; Benchmark; Image Quality Assessment; Maskininlärning; Molntjänster; Jämförelse; Bildkvalitetsbedömning;

    Abstract : an instance has become exceedingly more time and resource consuming. To solve this issue, cloud computing is being used to train and serve the models. However, there’s a gap in research where these cloud computing platforms have been evaluated for these tasks. READ MORE

  3. 3. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emrik Hydén; [2023]
    Keywords : Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Abstract : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. READ MORE

  4. 4. Building High-performing Web Rendering of Large Data Sets

    University essay from Umeå universitet/Institutionen för fysik

    Author : William Burwall; [2023]
    Keywords : Plot; Trajectory plot; Downsampling; Data set; Interactive visualization; Hardware acceleration; Web rendering; WebGL; D3FC; Apache Arrow;

    Abstract : Interactive visualization is an essential tool for data analysis. Cloud-based data analysis software must handle growing data sets without relying on powerful end-user hardware. This thesis explores and tests various methods to speed up primarily time series plots of large data sets on the web for the biotechnology research company Sartorius. READ MORE

  5. 5. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    University essay from Blekinge Tekniska Högskola

    Author : Adam Bengtsson; [2022]
    Keywords : Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Abstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE