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Showing result 1 - 5 of 22 essays matching the above criteria.
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1. Replacing Objects in Point Cloud stream with Real-time Meshes using Semantic Segmentation
University essay from Blekinge Tekniska HögskolaAbstract : Background: The evolving landscape of 3D data processing, particularly pointcloud manipulation, is pivotal in numerous applications ranging from architecturaldesign to spatial analysis. Traditional methods, primarily mesh generation from point clouds, face challenges in adapting to complex real-world scenarios. READ MORE
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2. A requirements engineering approach in the development of an AI-based classification system for road markings in autonomous driving : a case study
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background: Requirements engineering (RE) is the process of identifying, defining, documenting, and validating requirements. However, RE approaches are usually not applied to AI-based systems due to their ambiguity and is still a growing subject. READ MORE
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3. Comparison of Recommendation Systems for Auto-scaling in the Cloud Environment
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Cloud computing’s rapid growth has highlighted the need for efficientresource allocation. While cloud platforms offer scalability and cost-effectiveness for a variety of applications, managing resources to match dynamic workloads remains a challenge. READ MORE
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4. Behaviour-based detection ofransomware attacks in the Cloud usingmachine learning
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Ransomware attacks are a significant threat to digital informa-tion, and with the increasing adoption of cloud storage services, attackers now targetcloud environments. The existing literature on ransomware detection has primarilyfocused on local environments, and there is a limited body of research on applyingthese approaches to the cloud environment. READ MORE
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5. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
University essay from Blekinge Tekniska HögskolaAbstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE