Essays about: "computer activity"

Showing result 1 - 5 of 154 essays containing the words computer activity.

  1. 1. Multi-Parameter Modelling of Surface Electromyography Data

    University essay from Lunds universitet/Avdelningen för Biomedicinsk teknik

    Author : Ahmad Alosta; Josef Djärf; [2024]
    Keywords : Surface electromyography; modelling; Python; sEMG; decomposition; neuroengineering; motor unit; muscle; simulation; Technology and Engineering;

    Abstract : Ytelektromyografi (sEMG) mäter skelettmuskelfunktionen genom att registrera muskelaktivitet från hudens yta. Tekniken kan användas för att diagnostisera neuromuskulära sjukdomar och som ett hjälpmedel vid rehabilitering, biomedicinsk forskning och för interaktion mellan människa och dator. READ MORE

  2. 2. A personalized quasi-passive ankleexoskeleton using human-in-the loop optimization approaches

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Ho Ming Kong; [2023]
    Keywords : ;

    Abstract : Passive ankle exoskeletons have been proven to successfully decrease muscle demand for walking. The movement of the user’s ankle drives a mechanical clutch and spring, which eventually stores and returns mechanical energy to the user. READ MORE

  3. 3. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  4. 4. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Máté Károly Tóth; [2023]
    Keywords : Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Abstract : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. READ MORE

  5. 5. Bodies in Smartwatches : Embodied Data and Augmented Experiences in Self-Tracking Runners

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Madelene Logren; [2023]
    Keywords : datafication; human-technology relations; postphenomenology; quantified self; self-tracking; smartwatches;

    Abstract : This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. READ MORE