Essays about: "computer age"
Showing result 1 - 5 of 114 essays containing the words computer age.
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1. The association between obesity, low-grade inflammation, self-reported knee symptoms and radiographic knee osteoarthritis in individuals with knee pain : A longitudinal cohort study
University essay from Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhetAbstract : Abstract Background One of the earliest signs of knee osteoarthritis (OA) is knee pain which correlates with inflammation and disease severity. Knee OA affects 260 million worldwide, and is in similarity with obesity, characterized by ongoing low-grade inflammation. READ MORE
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2. The visibility of stellar transients in the Galactic Centre
University essay from Lunds universitet/Fysiska institutionen; Lunds universitet/AstrofysikAbstract : A semi-analytical simulation was developed to evaluate the K-band magnitudes of Red Giants [0.96 - 1.02 M⊙] orbiting the supermassive black hole in the galactic centre. The model assumed star formation between 10-12 Gyrs ago and by following the IMF and applying a random age condition, a stellar population was created. READ MORE
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3. A computational model of metapopulation dynamics and organism-mediated nutrient flow
University essay from Göteborgs universitet / Institutionen för biologi och miljövetenskapAbstract : The aim of this project was to assess, using in-silico experiments, how different life history char-acteristics, such as age at maturity and dispersal ability of individuals, influence the dynamics of a metapopulation. To achieve this, a novel model of a spatially explicit metapopulation, with organ-ism-mediated nutrient flow between fragmented habitat patches, was implemented by means of computer simulations. READ MORE
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4. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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5. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE