Essays about: "computer game industry"

Showing result 1 - 5 of 38 essays containing the words computer game industry.

  1. 1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  2. 2. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kamiab Ghorbanpour; [2023]
    Keywords : Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Abstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE

  3. 3. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers

    University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Author : Alice Niamh Savage; [2023]
    Keywords : Law and Political Science;

    Abstract : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. READ MORE

  4. 4. Developing Models For The Purpose Of Understanding Legacy Systems

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Magdalena Bergqvist; [2022]
    Keywords : ;

    Abstract : In the context of this thesis, legacy systems refer to old computer programs that are highlyvaluable to a company. Maintaining these legacy systems is costly and can consume up to 80%of companies’ budgets [1]. Understanding legacy systems is essential when maintaining them,which consumes large parts of companies’ budgets. READ MORE

  5. 5. Persian Pixels : An Ethnography of the Iranian Video Game Industry

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kamiab Ghorbanpour; [2022]
    Keywords : Computer games; Ethnography; The Islamic Republic of Iran; Persia; Video game industry; Persian; Iranian.;

    Abstract : There are several studies on the video game industry in Iran, and most of them are primarily focused on state-funded organizations which produce politically motivated games to push the geopolitical and domestic goals of the government. However, there is a lot more to the Iranian video game industry, one of which is the dichotomic nature of the private enterprises and their contrast with the mentioned state-funded products. READ MORE