Essays about: "computer games in learn.."
Showing result 1 - 5 of 23 essays containing the words computer games in learn...
-
1. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. READ MORE
-
2. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning
University essay from Uppsala universitet/Institutionen för speldesignAbstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE
-
3. An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In computer games, one use case for artificial intelligence is used to create interesting problems for the player. To do this new techniques such as reinforcement learning allows game developers to create artificial intelligence agents with human-like or superhuman abilities. READ MORE
-
4. The consequences of digital extramural activities for the formal classroom
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : The purpose of this independent project is to give teachers of young ESL-students a collected knowledge of what kind of digital extramural activities the students often do on their spare time and what consequences this have for the formal primary classroom and students’ vocabulary skills. The studies used are found on EBSCO’s ERIC and SwePub, peer reviewed, published between 2010 and 2020, and all available in full text through Malmö university. READ MORE
-
5. Evaluating the Game Approachability Principles for Designing Strategy Game Tutorials
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : The approachability of a game is determined by the ease of which a player may learn how to play it. Most often, the player is taught how to play a game during a specially designed first level, called the tutorial level. In order to evaluate the approachability of a game, Desurvire et al. READ MORE