Essays about: "computer games in learn.."

Showing result 1 - 5 of 23 essays containing the words computer games in learn...

  1. 1. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Elias Åkeborg; [2021]
    Keywords : Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Abstract : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. READ MORE

  2. 2. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Per Hallros; Niklas Pålsson; [2021]
    Keywords : Computer games; game design; procedural rhetoric; self-directed learning; prototyping; simulation.;

    Abstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE

  3. 3. An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jari Hanski; Kaan Baris Biçak; [2021]
    Keywords : Unity; ML-Agents; Reinforcement learning; Sparse rewards environment; Artificial Intelligence;

    Abstract : In computer games, one use case for artificial intelligence is used to create interesting problems for the player. To do this new techniques such as reinforcement learning allows game developers to create artificial intelligence agents with human-like or superhuman abilities. READ MORE

  4. 4. The consequences of digital extramural activities for the formal classroom

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Anna Leffler; [2021]
    Keywords : ESL; extramural; gaming; informal learning; primary school;

    Abstract : The purpose of this independent project is to give teachers of young ESL-students a collected knowledge of what kind of digital extramural activities the students often do on their spare time and what consequences this have for the formal primary classroom and students’ vocabulary skills. The studies used are found on EBSCO’s ERIC and SwePub, peer reviewed, published between 2010 and 2020, and all available in full text through Malmö university. READ MORE

  5. 5. Evaluating the Game Approachability Principles for Designing Strategy Game Tutorials

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jesper Blomqvist; [2020]
    Keywords : Game Design; Learning; Tutorial; Computer Games; User Experience; Approachability; Speldesign; Strategispel; Användarupplevelse; Tillgänglighet;

    Abstract : The approachability of a game is determined by the ease of which a player may learn how to play it. Most often, the player is taught how to play a game during a specially designed first level, called the tutorial level. In order to evaluate the approachability of a game, Desurvire et al. READ MORE