Essays about: "computer games level"
Showing result 1 - 5 of 46 essays containing the words computer games level.
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1. Japanese Juxtaposition : A comparative study of Japanese and Western adult games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE
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2. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE
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3. Comparing engagement of VR and non-VR games for programming learning purposes
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. READ MORE
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4. Analysis and Evaluation ofVisuospatial Complexity Models
University essay from Örebro universitet/Institutionen för naturvetenskap och teknikAbstract : Visuospatial complexity refers to the level of detail or intricacy present within a scene, takinginto account both spatial and visual properties of the dynamic scene or the place (e.g.moving images, everyday driving, video games and other immersive media). There havebeen several studies on measuring visual complexity from various viewpoints, e. READ MORE
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5. AI as a Creative Colleague in Game Level Design
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. READ MORE