Essays about: "computer graphics Master Thesis"
Showing result 1 - 5 of 14 essays containing the words computer graphics Master Thesis.
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1. 3D Texture Synthesis Using Graph Neural Cellular Automata
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, texture synthesis has been a heated topic in computer graphics, and the development of advanced algorithms for generating high-quality 3D textures is an area of active research. A recently proposed model, Neural Cellular Automata, can synthesize realistic 2D texture images or videos. READ MORE
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2. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE
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3. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE
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4. Real-time Depth of Field with Realistic Bokeh : with a Focus on Computer Games
University essay from Linköpings universitet/InformationskodningAbstract : Depth of field is a naturally occurring effect in lenses describing the distance between theclosest and furthest object that appears in focus. The effect is commonly used in film andphotography to direct a viewers focus, give a scene more complexity, or to improve aes-thetics. READ MORE
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5. Temporal Anti-Aliasing and Temporal Supersampling in Three-Dimensional Computer Generated Dynamic Worlds
University essay from Linköpings universitet/Institutionen för systemteknik; Linköpings universitet/Tekniska fakultetenAbstract : This master thesis investigates and evaluates how a temporal component can help anti-aliasing with reduction of general spatial aliasing, preservation of thin geometry and how to get temporal stability in dynamic computer generated worlds. Of spatial aliasing, geometric aliasing is in focus but shading aliasing will also be discussed. READ MORE