Essays about: "computer language"

Showing result 11 - 15 of 383 essays containing the words computer language.

  1. 11. Exploring Knowledge Vaults with ChatGPT : A Domain-Driven Natural Language Approach to Document-Based Answer Retrieval

    University essay from Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Author : Mathias Hammarström; [2023]
    Keywords : Human-computer-interaction; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.; Människa-dator interaktion; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.;

    Abstract : Problemlösning är en viktig aspekt i många yrken. Inklusive fabriksmiljöer, där problem kan leda till minskad produktion eller till och med produktionsstopp. Denna studie fokuserar på en specifik domän: en massafabrik i samarbete med SCA Massa. READ MORE

  2. 12. Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elissa Arias Sosa; Marco Godow; [2023]
    Keywords : ;

    Abstract : The study explores the field of technology-enhanced learning, providing insights into the evolving educational landscape and the impact of Large Language Models (LLMs), such as ChatGPT, in comparison to established educational tools like search engines. This paper specifically compares two different tools, ChatGPT and Google, in aiding students to solve programming exercises within their education and their impact on students’ learning. READ MORE

  3. 13. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  4. 14. Robust Neural Receiver in Wireless Communication : Defense against Adversarial Attacks

    University essay from Linköpings universitet/Kommunikationssystem

    Author : Alice Nicklasson Cedbro; [2023]
    Keywords : Wireless communication; Neural receiver; Robust neural receiver; Adversarial machine learning; Fast Gradient Sign Method; Adversarial training;

    Abstract : In the field of wireless communication systems, the interest in machine learning has increased in recent years. Adversarial machine learning includes attack and defense methods on machine learning components. READ MORE

  5. 15. Model-Level Timing Analysis for UML-RT Capsules

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Niclas Ståhlbom; [2023]
    Keywords : computer science; software engineering; algorithm; real-time; real-time systems; UML-RT; capsule diagram; WCET; analysis; WCET analysis;

    Abstract : Real-time systems surround every facet of our lives. They can be found in anything from everyday objects like mobile phones and washing machines to objects critical to life and infrastructure including heart rate monitors and nuclear power plants. As time progresses these systems are becoming ever more complex. READ MORE