Essays about: "computer science thesis"

Showing result 1 - 5 of 238 essays containing the words computer science thesis.

  1. 1. Baa! A procedural game based on real-time flocking behaviour

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : OSKAR GRÖNQVIST; ERIK MAGNUSSON; IBRAHIM NABOULSI; LUCAS NORMAN; MATILDA SJÖBLOM; MY SUNDQVIST; [2020-10-29]
    Keywords : flocking behaviour; ai; video-game; unreal engine; sheep;

    Abstract : Simulating the natural movement of large groups of flocking animals has been agrowing field of research within computer science since the 1980’s, largely becauseof its potential in performance optimisation. The purpose of this bachelor’s thesisis to combine this existing research in flocking behaviour with gameplay designand optimisation to create a procedural game with flocking as its main feature. READ MORE

  2. 2. Good News AI Investigating feasibility of categorizing positive sentiment in general news

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Klas Ludvigsson; Magnus Andersson; [2020-07-06]
    Keywords : Computer; science; computer science; thesis; sentiment; classification; clustering;

    Abstract : In today’s society we are constantly fed information about catastrophic or sad eventsthrough media. While it is important to know about these events, it should beequally important to also see all the good things that are happening in our world. READ MORE

  3. 3. Volume Rendering Simulation in Real-Time

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Enrique Perez Soler; [2020]
    Keywords : Volume Rendering; Real-time Simulation; Computer Graphics ; Shader ; Volymåtergivning; realtidssimulering; datorgrafik;

    Abstract : Computer graphics is a branch of Computer Science that specializes in the virtual representation of real-life objects in a computer screen. While the past advancements in this field were commonly related to entertaining media industries such as video games and movies, these have found a use in others. READ MORE

  4. 4. Real-time Depth of Field with Realistic Bokeh : with a Focus on Computer Games

    University essay from Linköpings universitet/Informationskodning

    Author : Anton Christoffersson; [2020]
    Keywords : Depth of Field; Bokeh; Real-time Rendering; Computer Graphics; Computer Games; Master Thesis; Computer Science; Circularly Symmetric Convolution; Circle of Confusion; Lens Blur;

    Abstract : Depth of field is a naturally occurring effect in lenses describing the distance between theclosest and furthest object that appears in focus. The effect is commonly used in film andphotography to direct a viewers focus, give a scene more complexity, or to improve aes-thetics. READ MORE

  5. 5. Handwritten Recognition for Ethiopic (Ge’ez) Ancient Manuscript Documents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adisu Wagaw Terefe; [2020]
    Keywords : CNN; CTC; Ge’ez; Handwritten Recognition; LSTM; MDRNN; CNN; CTC; Ge’ez; Handskrivet erkännande; LSTM; MDRNN;

    Abstract : The handwritten recognition system is a process of learning a pattern from a given image of text. The recognition process usually combines a computer vision task with sequence learning techniques. READ MORE