Essays about: "computer technology"

Showing result 1 - 5 of 2000 essays containing the words computer technology.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Tom Ille; [2021-03-09]
    Keywords : computer graphics; plastic deformation; position based deformation;

    Abstract : Realism in video games is furthered each year. Particularly in racing and drivinggames, visual realism in the deformation of cars play a larger and larger role for theimmersion in a virtual world. With the improvements of modern hardware, a newphysically based simulation approach for the deformation of object has emerged. READ MORE

  2. 2. Evaluating trace link visualizations

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fredrik Johansson; Themistoklis Ntoukolis; [2021-03-03]
    Keywords : Traceability; Eclipse Capra; traceability visualizations; computer science; engineering; project; thesis; requirements; change impact analysis; matrix; sunburst;

    Abstract : Traceability has become a very important part of the software development lifecycle andtherefor a lot of research has been done and is being done about it. Our aim with thispaper is to explore and evaluate the effect that different traceability visualizations haveon the workload and find the most optimal visualizations that users will benefit more byusing in their projects. READ MORE

  3. 3. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely onmodeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorablebehaviour patterns of the in-game agents in order to facilitate the means of devisingstrategies used by players to finish the game levels. READ MORE

  4. 4. Identifying Metrics For Measuring Maintainability Of Models Defined in SystemWeaver

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Abdullah Awad; Sinan Saleh; [2021-03-03]
    Keywords : Computer science; Software engineering; Case study; Models; Maintainability; Patterns; Metrics;

    Abstract : Software maintenance forms a crucial activity of any viable software system. Sometimes it becomes the most expensive and time-consuming phase in the life cycle ofthe software product. Software maintainability on the other hand, measures howeasy it is for a software product to be modified. READ MORE

  5. 5. Synchrotrons as a Source for Soft X-Ray Lithography

    University essay from Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Author : Thomas Joseph Grandsaert Jr; [2021]
    Keywords : Physics and Astronomy;

    Abstract : To move to lower modes in extreme ultra-violet lithography (EUVL) technology (and keep up with Moore’s law), new sources of soft X-ray radiation must be developed. It is clear from previous studies that Free Electron Lasers (FELs) can easily meet the in-band power requirements at these lower wavelength modes, however detailed studies for insertion devices (undulators) as a soft X-ray lithography (SXL) source are due for a re-evaluation. READ MORE