Essays about: "concept to developing a games"

Showing result 1 - 5 of 10 essays containing the words concept to developing a games.

  1. 1. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Hoang Luu; [2023]
    Keywords : Roguelike deckbuilding; Slay the Spire; UI integration; Modding;

    Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE

  2. 2. Power dynamics and order formation in mobile MOBA games : a Foucauldian analysis of "Honor of Kings"

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Shuaijun Zhang; [2023]
    Keywords : Social Sciences;

    Abstract : Video games can be seen as a media that immerses players. The formation of a good game order is an important guarantee for players to engage in electronic games. This paper selects the most popular mobile MOBA game in China, "Honor of Kings," as the research object to analyze the formation process of the game order. READ MORE

  3. 3. Developing a Multi-Passenger Game for Inflight Entertainment Systems

    University essay from Lunds universitet/Certec - Rehabiliteringsteknik och Design; Lunds universitet/Ergonomi och aerosolteknologi

    Author : Axel Domell; Johannes Bastmark; [2022]
    Keywords : in-flight entertainment system; multi-passenger game; Tactel; user-centered design; Technology and Engineering;

    Abstract : The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. READ MORE

  4. 4. Can a Support Vector Machine identify poor performance of dyslectic children playing a serious game?

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Viktor Lemon; [2021]
    Keywords : Serious games; Dyslexia; Identifying; Performance; Support Vector Machines;

    Abstract : This paper has been a part of developing the serious game Kunna, a web-based game with exercises targeting children diagnosed with dyslexia. This game currently consists of five different exercises aiming to practice reading and writing without a therapist or neuropsychologist present. READ MORE

  5. 5. Designing Mobile Augmented Reality Board Games - Exploring the Design Space With Regard to Player Engagement

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : LUDVIG ARLEBRINK; CHRISTOPHER BLACK; [2020-11-10]
    Keywords : augmented reality; board games; gameplay design; player engagement; user experience;

    Abstract : Augmented reality board games is a relatively new concept. Designing these types of games can be challenging for designers as there are no well established guidelines to consider. The combination of board games and augmented reality creates a large new design space for designers to explore. READ MORE