Essays about: "connection games"
Showing result 1 - 5 of 74 essays containing the words connection games.
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1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE
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2. The key of challenging levels: An analysis of 2D puzzle video game levels
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE
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3. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE
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4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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5. Using a bio-metric feedback device to enhance player experience in horror games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. READ MORE