Essays about: "connection games"

Showing result 1 - 5 of 74 essays containing the words connection games.

  1. 1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Saga Hovland; [2024]
    Keywords : Five Nights at Freddy’s; Adaptation; Transmedial storytelling; Video games; Continuity; World linking; Expansion; Modification;

    Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE

  2. 2. The key of challenging levels: An analysis of 2D puzzle video game levels

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shurui Zhang; [2023]
    Keywords : Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Abstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE

  3. 3. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  4. 4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Charalampos Toumpoulidis; [2023]
    Keywords : Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE

  5. 5. Using a bio-metric feedback device to enhance player experience in horror games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Ted Hedlund; Olof Norrlind; [2023]
    Keywords : affection; biofeedback; biometric; game; horror; heart rate; experience;

    Abstract : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. READ MORE